Nevertheless, it's worth extending a Sim's social circle to include as many people as possible, as doing so opens brand-new socials and Super jobs opened at reaching optimum social influence in any one group. That stated, how can I not be a super nerd and unlock the Video Game Designer career path? Unsurprisingly, each social group needs specific actions to develop social influence. Where jocks concentrate on college sports, hang out at the sports bar, and hold bonfire social events and Juice Keg parties, rebels focus on street art, hang out at the barista coffee shop, and hold objections against the status quo-- and clowns.
Nerds would rather chill at the comics store and spend hours of video gaming online due to the fact that I enjoy playing a game with a world where I play a game with a world where I play a game. The only disadvantage is that it only costs of 2,000 life time happiness to enhance a Sim's social that standing substantially in any one group which ruins the challenge of building it with concentrated effort. Luckily, all the social groups mingle well with one another, and there's absolutely nothing wrong with trying to be the supreme triple danger "rebel nerdjock" otherwise known as Robert Downey Jr.
Three new abilities accompany this three-way split in social groups: Street Art, Science, and Social Networking. Street Art turns a Sims into the next rebel by tagging walls and streets ideally without being captured by the cops. Science lets nerds strut their stuff by assessing experimental samples and ultimately learning the best ways to clone items. The Social Networking skill isn't really jock-specific, though it's the just social group where having even more jock good friends develops influence, and is exceptionally powerful as it levels. Every Sims starts with a Smartphone where they can develop blogs, learn ways to find Sims with particular features, and ultimately change the relationship status in between any two Sims at journalism of a button. It's cheating, really.
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