The story plot line has missing all the seriousness and maturity of the Killzone series- you go from preserving the world from infiltrating armies...to shooting creeping spiders for hours on end...something taken from a Nintendo 64 game..I have the need to hit on the CD and re-insert, perhaps that might make the game more exciting. The plot leaps around (plot holes?) and produces mass confusion for the player. You truly have to place in a lot of hard work to know what's happening in this emotionless and disconnected game. Most of the narrative is presented through audio bites, dossiers, and newspapers seen in random regions of the map, your earpiece, and loud speakers in the guide in which you hear your enemies heckling you and revealing stories - which is excellent, but you're far more concerned on attempting to find your way around and keeping alive than listening to what they are saying.
I've got to inform you, it's really hard to create a game as amazingly gorgeous as this one, despite completing Assassins Creed 4, and I have to admit that this one surpasses it to be probably the most stunning games ever made. This game is really a stunner. The team who created the Visuals should really get a merit. This one ought to set the standard for many times to come.
The audio is remarkable in this game. It's very clean, sharp, and goes fantastic with the feeling and settings of the locations. At times I would try to stretch out the quest just to listen to the killer soundtrack...it truly is that great! Killzone ought to keep Tyler Bates and Marcos Ortega as their long term composers for all future video games.